Hasty
TypeScript Fundamentals × Type Narrowing, Guards, and Predicates
Discussion on TypeScript fundamentals like type narrowing, guards and predicates which narrow types from general to specific.
Hasty
Discussion on TypeScript fundamentals like type narrowing, guards and predicates which narrow types from general to specific.
Supper Club
Kilian Valkhof discusses Polypane, the developer tool browser he created to speed up development and make accessibility testing easy. He covers Polypane's multi-pane view, custom dev tools focused on the multi-pane experience, extensive accessibility testing features, and more.
Tasty
Wes Bos and Scott Tolinski review their 2022 web development predictions from last year's episode to see what they got right and wrong.
Hasty
Scott and Wes discuss building desktop applications using JavaScript and frameworks like Electron and Tori.
Supper Club
Kenneth Lyerly shares his journey switching careers into web development, leading teams in ecommerce and marketing, and now working two full-time remote jobs.
Tasty
Potluck Q&A show covering website improvements, managing notifications, JavaScript testing, routers, freelancing tips, smart home automation and more.
Hasty
Discussion on using databases with serverless architectures and the unique challenges around connection pooling, edge locations, and scaling.
Supper Club
Johnny Burger explains how he created Remotion, a tool for programmatically generating videos with React and common web technologies. He talks about the motivation, technical implementation, and use cases.
Tasty
Scott and Wes discuss the JavaScript chapter of the Web Almanac, covering topics like framework usage, script loading, and JS payloads. Wes also shares about recovering from a nasty flu.
Hasty
Scott and Wes discuss different rendering methods for web applications based on the State of JS survey results. They provide overviews and examples of SPA, MPA, SSG, SSR, partial and progressive hydration, island architecture, progressive enhancement, ISG, streaming SSR, resumability, and edge rendering.